Jul 29, 2008, 04:30 PM // 16:30
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#21
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I would be fine with shadowsteps as long as they ALL 100% failed without investment in Critical Strikes, making them Assassin only, sort of like Dervish forms (yes I know they can be used but for 10 seconds out of 120). They all also need no less than 1/2 sec aftercast, my vote is for 1 sec instead of 3/4.
The closest option to that of the ones you have listed is "no, leave the aftercast". So that's what you get.
Also, I won't cry one bit if they're completely removed.
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Jul 29, 2008, 04:36 PM // 16:36
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#22
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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Remember what Assassins do: They are fast killers; that's their profession. While I do support that, though...
It gets annoying when an Assassin is going one way, then, all of a sudden, they appear right in front of you, and before you know it, you're dead. It's broken in PvP, seriously. At least with an aftercast delay, you got a way to counter them and/or run away if you desire.
Keep the aftercast, I'd say.
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Jul 29, 2008, 04:42 PM // 16:42
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#23
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Quote:
Originally Posted by JupiterStarWarrior
It gets annoying when an Assassin is going one way, then, all of a sudden, they appear right in front of you, and before you know it, you're dead. It's broken in PvP, seriously. At least with an aftercast delay, you got a way to counter them and/or run away if you desire.
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or they could just make [guardian] a 1/4 cast![/sarcasm]
personally i think the aftercast should be at least one sec so a monk can actually respond to the problem intead of getting KD'd halfway through their guardian cast (because SB just doesnt heal sins' hits for ~40)
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Jul 29, 2008, 04:44 PM // 16:44
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#24
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Emo Goth Italics
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^
Unless it's a Backbreaker or Shovesin, you should be able to get a guardian up in time I imagine...
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Jul 29, 2008, 04:46 PM // 16:46
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#25
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Always Outnumbered
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What they could do is bring back shadowstepping in PvE, and nerf it harder in PvP.
That way, PvE people will stop complaining, and PvP people are happy again.
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Jul 29, 2008, 05:43 PM // 17:43
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#26
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The only thing I want for aftercasts is to have them NOTED in skill descriptions.
I don't like having mechanics I can't see in the descriptions, like the 10% Bow damage not shown in hornbow properties.
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Jul 29, 2008, 08:41 PM // 20:41
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#27
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Banned
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Quote:
Originally Posted by eximiis
Shadowstepping is one of the broken things in GW. They just had to do it.
The're have to be a drawback for shadowstepping or it's broken.
If they remove the aftercast, they have to put in something. What would you want ?? Sac. life ? exhaustion ? a condition on you for shadowstepping ? or offensive shadowstep (non-attack skills are disable for xx sec.) and defensive shadowstep (attack skills are disable for xx sec.) ??
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EXACTLY. it was way to overpower. now the game is starting to fall in line.
/not signed.
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Jul 29, 2008, 09:53 PM // 21:53
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#28
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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As far as pve is concerned do whatever.
However do not revert the aftercast for pvp, it's so open to abuse by other professions. Although your idea gets around this slightly there's no reason why assassins should be exceptions to one of the games core "things", positioning.
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Jul 29, 2008, 10:02 PM // 22:02
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#29
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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No way, assassins are annoying enough in AB without them shadow stepping to you every 10 seconds. It makes me very mad when I'm running around minding my own business not fighting anyone (trying to get back to my group) and one shadow steps to me and cripples me at the same time. We don't need anymore of that.
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Jul 29, 2008, 10:09 PM // 22:09
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#30
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Shadow Stepping has been and will always be a bad part of guildwars
if anything it should be completely removed.
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Jul 30, 2008, 03:18 AM // 03:18
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#31
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Desert Nomad
Join Date: May 2006
Profession: N/
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Quote:
Originally Posted by fowlero
...there's no reason why assassins should be exceptions to one of the games core "things", positioning.
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/truth
Because disregarding positioning is goredengine imba.
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Jul 30, 2008, 03:21 AM // 03:21
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#32
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Assassin's don't need instagib and they don't need teleportation, but they especially don't need both at the same time, as we had before.
Although, I voted for "remove aftercast" because I think that was a dumb way to go about it. They should have just given shadowsteps a 1 or 3/4 second cast time, because then you could either interrupt it, or give yourself a chance to preprot.
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Jul 30, 2008, 04:14 AM // 04:14
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#33
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Sins are supposed to surprise, not sit there and look silly while they cast Prot Spirit. Not to mention, they get over a second to react.
/signed to remove aftercast.
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Jul 30, 2008, 06:36 AM // 06:36
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#34
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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No, sins don't need to shadowstep towards my ele. You just walk like everyone does. (and burn like everyone does)
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Jul 30, 2008, 09:16 AM // 09:16
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#35
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Sinsplit Guild lives on with or without shadowsteps. You just have to be more ninja-like to succeed with the new changes.
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Jul 30, 2008, 05:15 PM // 17:15
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#36
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Desert Nomad
Join Date: May 2006
Profession: N/
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Quote:
Originally Posted by Hyper.nl
No, sins don't need to shadowstep towards my ele. You just walk like everyone does. (and burn like everyone does)
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I lol'ed
I havent been on in months and I still voted to kill stepping. It was too easy/too much of an advantage last time I checked.
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Jul 30, 2008, 07:16 PM // 19:16
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#37
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Banned
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ugh this thread scares the shit out of me to think that there are 22 people who think no balance is needed when it comes to a skills that allows people to instantly teliport to your target foe's location and cause cripple, isn't over powered...... is scary.. and explains why some of the game is so blatently broken in some parts.
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Jul 30, 2008, 07:40 PM // 19:40
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#38
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Forge Runner
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This Shadow step nerf was one of the stupidest things ever.
If it is being abused by whammoes, make it so you can reduce the aftercast with critical strikes.
Shadow Stepping needed no nerfing whatsoever. The fact you must waste your second profession and skill bar means that that it isn't worth it just to jump into battle faster.
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Jul 30, 2008, 07:52 PM // 19:52
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#39
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Quote:
Originally Posted by Tyla
^
Unless it's a Backbreaker or Shovesin, you should be able to get a guardian up in time I imagine...
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i heard of these nifty things called IAS.
also i havent seen many sins in RA lately so i havent seen the aftercast in action, but it takes generally 0.25 sec to react, then guardian's 1 sec cast vs. the 0.50 seconds remaining on the aftercast delay... i bet you could fit in a GPS and HotO in 0.50 secs with an IAS. (i would want to see maths before i admit that this could be wrong.)
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Jul 30, 2008, 07:53 PM // 19:53
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#40
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Kain Fz
Shadow Stepping needed no nerfing whatsoever. The fact you must waste your second profession and skill bar means that that it isn't worth it just to jump into battle faster.
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[shadow prison][expose defenses][burst of aggression][black spider strike][blades of steel][impale]
pre nerf, that didn't need a nerf?
zzzzzzzzzzzzzz
Last edited by Snow Bunny; Jul 30, 2008 at 07:55 PM // 19:55..
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